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Technology is been getting developed to replace what human eye and brain can do easily which is identifying objects and tracking its motion. The basic objective, of course, is to get great looking Animation quickly, easily and in the lowest cost possible. There are many factors to consider when investing in a motion capture system for animation or game development. Of course, it's convenient to have a sort of permanent setup with PS Eyes, fixing them to the walls or ceiling, so you do not need to do calibration very often.One Kinect Motion Capture Test and 2 Kinects Motion Capture Test However, it is not of a much trouble when got used to it. And PS Eyes are better at feet and head tracking, as well as for quick motions (60fps vs 30fps).Ĭalibration for PS Eyes is a bit trickier and longer. However, due to sensor limitations, the capture area is much less than with PS Eyes.
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The accuracy is about the same comparing 2 Kinects and 4 PS Eyes. Also, the calibration process is very simple for dual Kinects, it takes about 10 minutes. For home usage, the dual Kinect configuration is better suited, as it does not require much space. There is far too much setting up and waiting around for results and starting again.Īll space requirements are listed on our website. And then you cannot see if your capture was successful until it has been 'solved' off line. Then you have to 'calibrate' them which is a real trial and error pain in the ass. What they dont tell you is that you need loads of room for the spacing of the cameras, ( so it is not a desktop / home solution ) and that you need to distrubite all the camers out on seperate usb's. They also recommend using all of them ( 6 I think ). The makers themselves recomend the PS3 camera's for accuracy rather than Kinects.
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